Counter-Strike 1.6 FPS Sabitleme

[object object] Counter-Strike 1.6 FPS Sabitleme cs 1024x576

 

Counter-Strike 1.6 oyunun akıcılığını etkileyen FPS nin nasıl sabitleyeceğini göstereceğiz.

NVDIA Ekran kartı kullanan kişiler için Nvdia denetim masasına girip oradan grafik ayarlarında grafiklerin hepsi en yüksek ve ya önerilen olarak gözükecektir. bunların hepsini düşüreceğiz.

999 FPS’e Sabitleme

999 Fps her bilgisayarda hatta ne kadar kötü bilgisayar olursa olsun 500 e sabitlenecek, bunlarda kodların sayesinde olmaktadır.

fps_modem 99999
fps_max 99999
fps_override 1
rate 1280000
developer 99999
ex_interp 0.01
max_shells 0
max_smokepuffs 0
fastsprites 2
cl_min_t 1
cl_min_ct 1
cl_minmodels 1
cl_himodels 0
cl_weather 0
cl_shadows 0
cl_cmdrate 102
cl_updaterate 102
cl_lw 1
cl_lc 1
cl_lagcompensation 1
cl_corpsestay 1
cl_particlefx 0
cl_download_ingame 0
cl_nosmooth 0
cl_filterstuffcmd 1
cl_righthand 1
r_detailtextures “0”
r_detailtexturessupported “0”
r_dynamic “0”
r_novis “0”
r_mmx “1”
r_decals “1”
r_traceglow “1”
r_wateralpha “1”
r_mirroralpha “0”
r_bmodelhighfrac “5.0”
r_lightmap “0”
d_spriteskip “2”
violence_ablood 1
violence_hblood 1
violence_agibs 0
violence_hgibs 0
hpk_maxsize “1”
mp_decals 1
s_a3d 0
s_reverb 0
s_automax_distance “30.0”
s_automin_distance “2.0”
s_bloat “2.0”
s_distance “60”
s_doppler “0.0”
s_eax 0
s_leafnum “0”
s_max_distance “1000.0”
s_min_distance “8.0”
s_numpolys “200”
s_polykeep “1000000000”
s_polysize “10000000”
s_refdelay “4”
s_refgain “0.4”
s_rolloff “1.0”
s_verbwet “0.25”
snd_noextraupdate “1”
ati_npatch “0”
ati_subdiv “0”
voice_dsound 1
gl_affinemodels “1”
gl_dither “1”
gl_d3dflip “0”
gl_dynamic “0”
gl_polyoffset “9999”
gl_overbright “0”
gl_flipmatrix “0”
gl_keeptjunctions “0”
gl_lightholes “0”
gl_monolights “1”
gl_overbright “1”
gl_reporttjunctions “0”
gl_palette_tex “1”
gl_max_size “32”
gl_alphamin “0.25”
gl_cull “1”
gl_picmip “1”
gl_playermip “2”
gl_round_down “3”
gl_round_down “4”
gl_spriteblend “1”
gl_smoothmodels “0”
gl_texsort “0 128”
gl_ztrick “0”
gl_wateramp “0”
gl_clear “0”
gl_ansio “0”
gl_vsync “0”
gl_async “0”
gl_texturemode GL_NEAREST_MIPMAP_NEAREST

 

Yazar: Root